Add glBeginQuery() and glBindBuffer()

This commit is contained in:
Pierre Pronchery 2017-04-12 22:49:54 +02:00
parent 012eec5c77
commit 14e8b33ce9
3 changed files with 12 additions and 0 deletions

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@ -14,6 +14,14 @@ arg2=UINT32,shader
[call::glBegin]
arg1=UINT32
[call::glBeginQuery]
arg1=UINT32,target
arg2=UINT32,id
[call::glBindBuffer]
arg1=UINT32,target
arg2=UINT32,buffer
[call:glBindTexture]
arg1=UINT32
arg2=UINT32

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@ -99,6 +99,8 @@ typedef enum _GServerVideoCall2f
typedef enum _GServerVideoCall2i
{
GSERVER_VIDEO_CALL2i_glAttachShader = 0,
GSERVER_VIDEO_CALL2i_glBeginQuery,
GSERVER_VIDEO_CALL2i_glBindBuffer,
GSERVER_VIDEO_CALL2i_glBindTexture,
GSERVER_VIDEO_CALL2i_glColorMaterial,
GSERVER_VIDEO_CALL2i_glFogi,

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@ -540,6 +540,8 @@ GSERVER_PROTO2f(void, glTexCoord2f)
/* proto2i */
GSERVER_PROTO2i(void, glAttachShader, uint32_t, uint32_t)
GSERVER_PROTO2i(void, glBeginQuery, uint32_t, uint32_t)
GSERVER_PROTO2i(void, glBindBuffer, uint32_t, uint32_t)
GSERVER_PROTO2i(void, glBindTexture, uint32_t, uint32_t)
GSERVER_PROTO2i(void, glColorMaterial, uint32_t, uint32_t)
GSERVER_PROTO2i(void, glFogi, uint32_t, int32_t)