Add glBeginQuery() and glBindBuffer()
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@ -14,6 +14,14 @@ arg2=UINT32,shader
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[call::glBegin]
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arg1=UINT32
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[call::glBeginQuery]
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arg1=UINT32,target
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arg2=UINT32,id
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[call::glBindBuffer]
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arg1=UINT32,target
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arg2=UINT32,buffer
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[call:glBindTexture]
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arg1=UINT32
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arg2=UINT32
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@ -99,6 +99,8 @@ typedef enum _GServerVideoCall2f
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typedef enum _GServerVideoCall2i
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{
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GSERVER_VIDEO_CALL2i_glAttachShader = 0,
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GSERVER_VIDEO_CALL2i_glBeginQuery,
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GSERVER_VIDEO_CALL2i_glBindBuffer,
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GSERVER_VIDEO_CALL2i_glBindTexture,
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GSERVER_VIDEO_CALL2i_glColorMaterial,
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GSERVER_VIDEO_CALL2i_glFogi,
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@ -540,6 +540,8 @@ GSERVER_PROTO2f(void, glTexCoord2f)
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/* proto2i */
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GSERVER_PROTO2i(void, glAttachShader, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glBeginQuery, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glBindBuffer, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glBindTexture, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glColorMaterial, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glFogi, uint32_t, int32_t)
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