Add glDepthFunc()
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@ -26,6 +26,9 @@ arg1=INT32
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arg2=INT32
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arg3=INT32
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[call::glDepthFunc]
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arg1=UINT32
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[call::glDisable]
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arg1=UINT32
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@ -64,7 +64,8 @@ typedef enum _GServerVideoProto1i
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typedef enum _GServerVideoProto1u
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{
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GSERVER_VIDEO_PROTO1u_glDisable = 0,
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GSERVER_VIDEO_PROTO1u_glDepthFunc = 0,
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GSERVER_VIDEO_PROTO1u_glDisable,
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GSERVER_VIDEO_PROTO1u_glDisableClientState,
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GSERVER_VIDEO_PROTO1u_glEnable,
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GSERVER_VIDEO_PROTO1u_glEnableClientState,
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@ -366,6 +366,7 @@ GSERVER_PROTO1i(void, glBegin, uint32_t)
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GSERVER_PROTO1i(void, glClear, uint32_t)
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/* proto1u */
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GSERVER_PROTO1u(void, glDepthFunc, uint32_t)
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GSERVER_PROTO1u(void, glDisable, uint32_t)
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GSERVER_PROTO1u(void, glDisableClientState, uint32_t)
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GSERVER_PROTO1u(void, glEnable, uint32_t)
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