Add glColor4u{i,b,s}()
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@ -49,6 +49,24 @@ arg2=INT32
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arg3=INT32
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arg4=INT32
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[call::glColor4ub]
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arg1=UINT8
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arg2=UINT8
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arg3=UINT8
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arg4=UINT8
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[call::glColor4ui]
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arg1=UINT32
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arg2=UINT32
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arg3=UINT32
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arg4=UINT32
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[call::glColor4us]
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arg1=UINT16
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arg2=UINT16
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arg3=UINT16
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arg4=UINT16
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[call::glColorMaterial]
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arg1=UINT32
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arg2=UINT32
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@ -38,7 +38,10 @@ typedef enum _GServerVideoProto
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GSERVER_VIDEO_PROTO_3u,
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GSERVER_VIDEO_PROTO_4d,
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GSERVER_VIDEO_PROTO_4f,
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GSERVER_VIDEO_PROTO_4i
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GSERVER_VIDEO_PROTO_4i,
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GSERVER_VIDEO_PROTO_4u,
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GSERVER_VIDEO_PROTO_4ub,
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GSERVER_VIDEO_PROTO_4us
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} GServerVideoProto;
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typedef enum _GServerVideoProto0
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@ -133,6 +136,27 @@ typedef enum _GServerVideoProto4i
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# define GSERVER_VIDEO_PROTO4i_LAST GSERVER_VIDEO_PROTO4i_glColor4i
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# define GSERVER_VIDEO_PROTO4i_COUNT (GSERVER_VIDEO_PROTO4i_LAST + 1)
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typedef enum _GServerVideoProto4u
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{
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GSERVER_VIDEO_PROTO4u_glColor4ui = 0
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} GServerVideoProto4u;
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# define GSERVER_VIDEO_PROTO4u_LAST GSERVER_VIDEO_PROTO4ui_glColor4ui
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# define GSERVER_VIDEO_PROTO4u_COUNT (GSERVER_VIDEO_PROTO4ui_LAST + 1)
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typedef enum _GServerVideoProto4ub
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{
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GSERVER_VIDEO_PROTO4ub_glColor4ub = 0
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} GServerVideoProto4ub;
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# define GSERVER_VIDEO_PROTO4ub_LAST GSERVER_VIDEO_PROTO4ub_glColor4ub
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# define GSERVER_VIDEO_PROTO4ub_COUNT (GSERVER_VIDEO_PROTO4ub_LAST + 1)
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typedef enum _GServerVideoProto4us
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{
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GSERVER_VIDEO_PROTO4us_glColor4us = 0
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} GServerVideoProto4us;
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# define GSERVER_VIDEO_PROTO4us_LAST GSERVER_VIDEO_PROTO4us_glColor4us
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# define GSERVER_VIDEO_PROTO4us_COUNT (GSERVER_VIDEO_PROTO4us_LAST + 1)
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/* GServerVideoPlugin */
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typedef struct _GServerVideoPlugin GServerVideoPlugin;
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@ -173,6 +197,12 @@ struct _GServerVideoPlugin
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float x, float y, float z, float t);
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void (*proto4i)(GServerVideoPlugin * plugin, GServerVideoProto4i func,
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int32_t x, int32_t y, int32_t z, int32_t t);
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void (*proto4u)(GServerVideoPlugin * plugin, GServerVideoProto4u func,
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uint32_t x, uint32_t y, uint32_t z, uint32_t t);
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void (*proto4ub)(GServerVideoPlugin * plugin, GServerVideoProto4ub func,
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uint8_t x, uint8_t y, uint8_t z, uint8_t t);
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void (*proto4us)(GServerVideoPlugin * plugin, GServerVideoProto4us func,
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uint16_t x, uint16_t y, uint16_t z, uint16_t t);
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void * priv;
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};
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135
src/gserver.c
135
src/gserver.c
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@ -56,6 +56,9 @@
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# define DEBUG_INTERFACE4i(x, y, z, t) \
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fprintf(stderr, "DEBUG: %s(0x%x, 0x%x, 0x%x, 0x%x)\n", \
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__func__, x, y, z, t)
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# define DEBUG_INTERFACE4u(x, y, z, t) DEBUG_INTERFACE4i(x, y, z, t)
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# define DEBUG_INTERFACE4ub(x, y, z, t) DEBUG_INTERFACE4i(x, y, z, t)
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# define DEBUG_INTERFACE4us(x, y, z, t) DEBUG_INTERFACE4i(x, y, z, t)
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#else
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# define DEBUG_INTERFACE()
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# define DEBUG_INTERFACE1i(x)
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@ -67,6 +70,9 @@
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# define DEBUG_INTERFACE4d(x, y, z, t)
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# define DEBUG_INTERFACE4f(x, y, z, t)
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# define DEBUG_INTERFACE4i(x, y, z, t)
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# define DEBUG_INTERFACE4u(x, y, z, t)
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# define DEBUG_INTERFACE4ub(x, y, z, t)
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# define DEBUG_INTERFACE4us(x, y, z, t)
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#endif
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@ -158,6 +164,27 @@ struct _GServerCall
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int32_t z;
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int32_t t;
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} _4i;
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struct
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{
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uint32_t x;
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uint32_t y;
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uint32_t z;
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uint32_t t;
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} _4u;
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struct
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{
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uint8_t x;
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uint8_t y;
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uint8_t z;
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uint8_t t;
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} _4ub;
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struct
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{
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uint16_t x;
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uint16_t y;
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uint16_t z;
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uint16_t t;
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} _4us;
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} args;
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};
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@ -204,6 +231,15 @@ static int _gserver_queue4f(GServer * gserver, AppServerClient * asc,
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static int _gserver_queue4i(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4i func, int32_t x, int32_t y, int32_t z,
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int32_t t);
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static int _gserver_queue4u(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4u func, uint32_t x, uint32_t y, uint32_t z,
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uint32_t t);
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static int _gserver_queue4ub(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4ub func, uint8_t x, uint8_t y, uint8_t z,
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uint8_t t);
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static int _gserver_queue4us(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4us func, uint16_t x, uint16_t y, uint16_t z,
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uint16_t t);
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/* public */
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@ -427,6 +463,24 @@ void gserver_refresh(GServer * gserver)
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DEBUG_INTERFACE4i(x, y, z, t); \
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_gserver_queue4i(gserver, asc, GSERVER_VIDEO_PROTO4i_ ## func, x, y, z, t); \
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}
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#define GSERVER_PROTO4u(type, func, type1, type2, type3, type4) \
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type GServer_ ## func (GServer * gserver, AppServerClient * asc, uint32_t x, uint32_t y, uint32_t z, uint32_t t) \
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{ \
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DEBUG_INTERFACE4u(x, y, z, t); \
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_gserver_queue4u(gserver, asc, GSERVER_VIDEO_PROTO4u_ ## func, x, y, z, t); \
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}
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#define GSERVER_PROTO4ub(type, func, type1, type2, type3, type4) \
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type GServer_ ## func (GServer * gserver, AppServerClient * asc, uint8_t x, uint8_t y, uint8_t z, uint8_t t) \
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{ \
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DEBUG_INTERFACE4ub(x, y, z, t); \
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_gserver_queue4ub(gserver, asc, GSERVER_VIDEO_PROTO4ub_ ## func, x, y, z, t); \
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}
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#define GSERVER_PROTO4us(type, func, type1, type2, type3, type4) \
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type GServer_ ## func (GServer * gserver, AppServerClient * asc, uint16_t x, uint16_t y, uint16_t z, uint16_t t) \
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{ \
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DEBUG_INTERFACE4us(x, y, z, t); \
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_gserver_queue4us(gserver, asc, GSERVER_VIDEO_PROTO4us_ ## func, x, y, z, t); \
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}
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/* proto0 */
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GSERVER_PROTO0(void, glEnd)
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@ -477,6 +531,15 @@ GSERVER_PROTO4f(void, glRotatef)
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/* proto4i */
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GSERVER_PROTO4i(void, glColor4i, int32_t, int32_t, int32_t, int32_t)
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/* proto4u */
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GSERVER_PROTO4u(void, glColor4ui, uint32_t, uint32_t, uint32_t, uint32_t)
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/* proto4ub */
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GSERVER_PROTO4ub(void, glColor4ub, uint8_t, uint8_t, uint8_t, uint8_t)
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/* proto4us */
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GSERVER_PROTO4us(void, glColor4us, uint16_t, uint16_t, uint16_t, uint16_t)
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/* private */
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/* functions */
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@ -541,6 +604,24 @@ static void _gserver_client_calls(GServer * gserver, GServerClient * client)
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call->args._4i.z,
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call->args._4i.t);
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break;
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case GSERVER_VIDEO_PROTO_4u:
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vp->proto4u(vp, call->func, call->args._4u.x,
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call->args._4u.y,
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call->args._4u.z,
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call->args._4u.t);
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break;
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case GSERVER_VIDEO_PROTO_4ub:
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vp->proto4ub(vp, call->func, call->args._4ub.x,
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call->args._4ub.y,
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call->args._4ub.z,
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call->args._4ub.t);
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break;
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case GSERVER_VIDEO_PROTO_4us:
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vp->proto4us(vp, call->func, call->args._4us.x,
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call->args._4us.y,
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call->args._4us.z,
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call->args._4us.t);
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break;
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}
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}
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}
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@ -765,3 +846,57 @@ static int _gserver_queue4i(GServer * gserver, AppServerClient * asc,
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gsc->args._4i.t = t;
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return 0;
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}
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/* gserver_queue4u */
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static int _gserver_queue4u(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4u func, uint32_t x, uint32_t y, uint32_t z,
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uint32_t t)
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{
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GServerCall * gsc;
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if((gsc = _gserver_queue(gserver, asc, GSERVER_VIDEO_PROTO_4u, func))
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== NULL)
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return -1;
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gsc->args._4u.x = x;
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gsc->args._4u.y = y;
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gsc->args._4u.z = z;
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gsc->args._4u.t = t;
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return 0;
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}
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/* gserver_queue4ub */
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static int _gserver_queue4ub(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4ub func, uint8_t x, uint8_t y, uint8_t z,
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uint8_t t)
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{
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GServerCall * gsc;
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if((gsc = _gserver_queue(gserver, asc, GSERVER_VIDEO_PROTO_4ub, func))
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== NULL)
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return -1;
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gsc->args._4ub.x = x;
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gsc->args._4ub.y = y;
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gsc->args._4ub.z = z;
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gsc->args._4ub.t = t;
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return 0;
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}
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/* gserver_queue4us */
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static int _gserver_queue4us(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4us func, uint16_t x, uint16_t y, uint16_t z,
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uint16_t t)
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{
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GServerCall * gsc;
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if((gsc = _gserver_queue(gserver, asc, GSERVER_VIDEO_PROTO_4us, func))
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== NULL)
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return -1;
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gsc->args._4us.x = x;
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gsc->args._4us.y = y;
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gsc->args._4us.z = z;
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gsc->args._4us.t = t;
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return 0;
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}
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