Add glColor4b()
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c7b2a1a676
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@ -50,6 +50,12 @@ arg1=UINT16
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arg2=UINT16
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arg3=UINT16
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[call::glColor4b]
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arg1=UINT8
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arg2=UINT8
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arg3=UINT8
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arg4=UINT8
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[call::glColor4d]
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arg1=DOUBLE
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arg2=DOUBLE
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@ -37,11 +37,11 @@ typedef enum _GServerVideoProto
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GSERVER_VIDEO_PROTO_3f,
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GSERVER_VIDEO_PROTO_3i,
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GSERVER_VIDEO_PROTO_3s,
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GSERVER_VIDEO_PROTO_4b,
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GSERVER_VIDEO_PROTO_4d,
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GSERVER_VIDEO_PROTO_4f,
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GSERVER_VIDEO_PROTO_4i,
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GSERVER_VIDEO_PROTO_4s,
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GSERVER_VIDEO_PROTO_4ub
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GSERVER_VIDEO_PROTO_4s
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} GServerVideoProto;
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typedef enum _GServerVideoProto0
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@ -131,6 +131,14 @@ typedef enum _GServerVideoProto3s
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# define GSERVER_VIDEO_PROTO3s_LAST GSERVER_VIDEO_PROTO3s_glColor3s
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# define GSERVER_VIDEO_PROTO3s_COUNT (GSERVER_VIDEO_PROTO3s_LAST + 1)
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typedef enum _GServerVideoProto4b
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{
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GSERVER_VIDEO_PROTO4b_glColor4b = 0,
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GSERVER_VIDEO_PROTO4b_glColor4ub
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} GServerVideoProto4b;
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# define GSERVER_VIDEO_PROTO4b_LAST GSERVER_VIDEO_PROTO4b_glColor4ub
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# define GSERVER_VIDEO_PROTO4b_COUNT (GSERVER_VIDEO_PROTO4b_LAST + 1)
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typedef enum _GServerVideoProto4d
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{
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GSERVER_VIDEO_PROTO4d_glColor4d = 0
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@ -163,13 +171,6 @@ typedef enum _GServerVideoProto4s
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# define GSERVER_VIDEO_PROTO4s_LAST GSERVER_VIDEO_PROTO4s_glColor4us
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# define GSERVER_VIDEO_PROTO4s_COUNT (GSERVER_VIDEO_PROTO4s_LAST + 1)
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typedef enum _GServerVideoProto4ub
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{
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GSERVER_VIDEO_PROTO4ub_glColor4ub = 0
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} GServerVideoProto4ub;
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# define GSERVER_VIDEO_PROTO4ub_LAST GSERVER_VIDEO_PROTO4ub_glColor4ub
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# define GSERVER_VIDEO_PROTO4ub_COUNT (GSERVER_VIDEO_PROTO4ub_LAST + 1)
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/* GServerVideoPlugin */
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typedef struct _GServerVideoPlugin GServerVideoPlugin;
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@ -206,6 +207,8 @@ struct _GServerVideoPlugin
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uint32_t x, uint32_t y, uint32_t z);
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void (*proto3s)(GServerVideoPlugin * plugin, GServerVideoProto3s func,
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uint16_t x, uint16_t y, uint16_t z);
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void (*proto4b)(GServerVideoPlugin * plugin, GServerVideoProto4b func,
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uint8_t x, uint8_t y, uint8_t z, uint8_t t);
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void (*proto4d)(GServerVideoPlugin * plugin, GServerVideoProto4d func,
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double x, double y, double z, double t);
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void (*proto4f)(GServerVideoPlugin * plugin, GServerVideoProto4f func,
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@ -214,8 +217,6 @@ struct _GServerVideoPlugin
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uint32_t x, uint32_t y, uint32_t z, uint32_t t);
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void (*proto4s)(GServerVideoPlugin * plugin, GServerVideoProto4s func,
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uint16_t x, uint16_t y, uint16_t z, uint16_t t);
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void (*proto4ub)(GServerVideoPlugin * plugin, GServerVideoProto4ub func,
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uint8_t x, uint8_t y, uint8_t z, uint8_t t);
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void * priv;
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};
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100
src/gserver.c
100
src/gserver.c
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@ -47,6 +47,7 @@
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# define DEBUG_INTERFACE3i(x, y, z) \
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fprintf(stderr, "DEBUG: %s(0x%x, 0x%x, 0x%x)\n", __func__, x, y, z)
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# define DEBUG_INTERFACE3s(x, y, z) DEBUG_INTERFACE3i(x, y, z)
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# define DEBUG_INTERFACE4b(x, y, z, t) DEBUG_INTERFACE4i(x, y, z, t)
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# define DEBUG_INTERFACE4d(x, y, z, t) \
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fprintf(stderr, "DEBUG: %s(%.1f, %.1f, %.1f, %.1f)\n", \
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__func__, x, y, z, t)
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@ -55,24 +56,22 @@
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fprintf(stderr, "DEBUG: %s(0x%x, 0x%x, 0x%x, 0x%x)\n", \
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__func__, x, y, z, t)
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# define DEBUG_INTERFACE4s(x, y, z, t) DEBUG_INTERFACE4i(x, y, z, t)
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# define DEBUG_INTERFACE4ub(x, y, z, t) DEBUG_INTERFACE4i(x, y, z, t)
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# define DEBUG_INTERFACE4us(x, y, z, t) DEBUG_INTERFACE4i(x, y, z, t)
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#else
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# define DEBUG_INTERFACE()
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# define DEBUG_INTERFACE1i(x)
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# define DEBUG_INTERFACE2d(x, y, z)
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# define DEBUG_INTERFACE2f(x, y, z)
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# define DEBUG_INTERFACE2i(x, y)
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# define DEBUG_INTERFACE3b(x, y, z)
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# define DEBUG_INTERFACE3d(x, y, z)
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# define DEBUG_INTERFACE3f(x, y, z)
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# define DEBUG_INTERFACE3i(x, y, z)
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# define DEBUG_INTERFACE3s(x, y, z)
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# define DEBUG_INTERFACE4b(x, y, z, t)
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# define DEBUG_INTERFACE4d(x, y, z, t)
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# define DEBUG_INTERFACE4f(x, y, z, t)
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# define DEBUG_INTERFACE4i(x, y, z, t)
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# define DEBUG_INTERFACE4s(x, y, z, t)
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# define DEBUG_INTERFACE4ub(x, y, z, t)
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# define DEBUG_INTERFACE4us(x, y, z, t)
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#endif
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@ -151,6 +150,13 @@ struct _GServerCall
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uint16_t z;
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} _3s;
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struct
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{
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uint8_t x;
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uint8_t y;
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uint8_t z;
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uint8_t t;
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} _4b;
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struct
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{
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double x;
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double y;
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@ -178,13 +184,6 @@ struct _GServerCall
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uint16_t z;
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uint16_t t;
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} _4s;
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struct
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{
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uint8_t x;
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uint8_t y;
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uint8_t z;
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uint8_t t;
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} _4ub;
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} args;
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};
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@ -225,6 +224,9 @@ static int _gserver_queue3i(GServer * gserver, AppServerClient * asc,
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GServerVideoProto3i func, uint32_t x, uint32_t y, uint32_t z);
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static int _gserver_queue3s(GServer * gserver, AppServerClient * asc,
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GServerVideoProto3s func, uint16_t x, uint16_t y, uint16_t z);
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static int _gserver_queue4b(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4b func, uint8_t x, uint8_t y, uint8_t z,
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uint8_t t);
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static int _gserver_queue4d(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4d func, double x, double y, double z,
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double t);
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@ -236,9 +238,6 @@ static int _gserver_queue4i(GServer * gserver, AppServerClient * asc,
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static int _gserver_queue4s(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4s func, uint16_t x, uint16_t y, uint16_t z,
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uint16_t t);
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static int _gserver_queue4ub(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4ub func, uint8_t x, uint8_t y, uint8_t z,
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uint8_t t);
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/* public */
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@ -450,6 +449,12 @@ void gserver_refresh(GServer * gserver)
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DEBUG_INTERFACE3s(x, y, z); \
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_gserver_queue3s(gserver, asc, GSERVER_VIDEO_PROTO3s_ ## func, (uint16_t)x, (uint16_t)y, (uint16_t)z); \
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}
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#define GSERVER_PROTO4b(type, func, type1, type2, type3, type4) \
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type GServer_ ## func (GServer * gserver, AppServerClient * asc, type1 x, type2 y, type3 z, type4 t) \
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{ \
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DEBUG_INTERFACE4b(x, y, z, t); \
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_gserver_queue4b(gserver, asc, GSERVER_VIDEO_PROTO4b_ ## func, (uint8_t)x, (uint8_t)y, (uint8_t)z, (uint8_t)t); \
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}
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#define GSERVER_PROTO4d(type, func) \
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type GServer_ ## func (GServer * gserver, AppServerClient * asc, double x, double y, double z, double t) \
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{ \
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@ -474,18 +479,6 @@ void gserver_refresh(GServer * gserver)
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DEBUG_INTERFACE4s(x, y, z, t); \
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_gserver_queue4s(gserver, asc, GSERVER_VIDEO_PROTO4s_ ## func, (uint16_t)x, (uint16_t)y, (uint16_t)z, (uint16_t)t); \
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}
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#define GSERVER_PROTO4ub(type, func, type1, type2, type3, type4) \
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type GServer_ ## func (GServer * gserver, AppServerClient * asc, type1 x, type2 y, type3 z, type4 t) \
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{ \
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DEBUG_INTERFACE4ub(x, y, z, t); \
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_gserver_queue4ub(gserver, asc, GSERVER_VIDEO_PROTO4ub_ ## func, x, y, z, t); \
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}
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#define GSERVER_PROTO4us(type, func, type1, type2, type3, type4) \
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type GServer_ ## func (GServer * gserver, AppServerClient * asc, type1 x, type2 y, type3 z, type4 t) \
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{ \
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DEBUG_INTERFACE4us(x, y, z, t); \
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_gserver_queue4us(gserver, asc, GSERVER_VIDEO_PROTO4us_ ## func, x, y, z, t); \
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}
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/* proto0 */
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GSERVER_PROTO0(void, glEnd)
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/* proto3s */
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GSERVER_PROTO3s(void, glColor3s, int16_t, int16_t, int16_t)
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/* proto4b */
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GSERVER_PROTO4b(void, glColor4b, int8_t, int8_t, int8_t, int8_t)
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GSERVER_PROTO4b(void, glColor4ub, uint8_t, uint8_t, uint8_t, uint8_t)
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/* proto4d */
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GSERVER_PROTO4d(void, glColor4d)
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@ -555,9 +552,6 @@ GSERVER_PROTO4i(void, glColor4ui, uint32_t, uint32_t, uint32_t, uint32_t)
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GSERVER_PROTO4s(void, glColor4s, int16_t, int16_t, int16_t, int16_t)
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GSERVER_PROTO4s(void, glColor4us, uint16_t, uint16_t, uint16_t, uint16_t)
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/* proto4ub */
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GSERVER_PROTO4ub(void, glColor4ub, uint8_t, uint8_t, uint8_t, uint8_t)
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/* private */
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/* functions */
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@ -610,6 +604,12 @@ static void _gserver_client_calls(GServer * gserver, GServerClient * client)
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call->args._3s.y,
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call->args._3s.z);
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break;
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case GSERVER_VIDEO_PROTO_4b:
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vp->proto4b(vp, call->func, call->args._4b.x,
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call->args._4b.y,
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call->args._4b.z,
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call->args._4b.t);
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break;
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case GSERVER_VIDEO_PROTO_4d:
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vp->proto4d(vp, call->func, call->args._4d.x,
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call->args._4d.y,
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call->args._4s.z,
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call->args._4s.t);
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break;
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case GSERVER_VIDEO_PROTO_4ub:
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vp->proto4ub(vp, call->func, call->args._4ub.x,
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call->args._4ub.y,
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call->args._4ub.z,
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call->args._4ub.t);
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break;
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}
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}
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}
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}
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/* gserver_queue4b */
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static int _gserver_queue4b(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4b func, uint8_t x, uint8_t y, uint8_t z,
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uint8_t t)
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{
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GServerCall * gsc;
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if((gsc = _gserver_queue(gserver, asc, GSERVER_VIDEO_PROTO_4b, func))
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== NULL)
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return -1;
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gsc->args._4b.x = x;
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gsc->args._4b.y = y;
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gsc->args._4b.z = z;
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gsc->args._4b.t = t;
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return 0;
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}
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/* gserver_queue4d */
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static int _gserver_queue4d(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4d func, double x, double y, double z,
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gsc->args._4s.t = t;
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return 0;
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}
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/* gserver_queue4ub */
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static int _gserver_queue4ub(GServer * gserver, AppServerClient * asc,
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GServerVideoProto4ub func, uint8_t x, uint8_t y, uint8_t z,
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uint8_t t)
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{
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GServerCall * gsc;
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if((gsc = _gserver_queue(gserver, asc, GSERVER_VIDEO_PROTO_4ub, func))
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== NULL)
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return -1;
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gsc->args._4ub.x = x;
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gsc->args._4ub.y = y;
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gsc->args._4ub.z = z;
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gsc->args._4ub.t = t;
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return 0;
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}
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