Add glBlend{Equation,Func}{,Separate}()
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@ -1,6 +1,10 @@
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#$Id$
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service=GServer
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#[call::glAccum]
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#arg1=UINT32,op
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#arg2=FLOAT,value
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[call::glActiveTexture]
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arg1=UINT32,texture
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@ -26,6 +30,23 @@ arg2=UINT32,buffer
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arg1=UINT32,target
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arg2=UINT32,texture
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[call::glBlendEquation]
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arg1=UINT32,mode
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[call::glBlendEquationSeparate]
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arg1=UINT32,modeRGB
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arg2=UINT32,modeAlpha
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[call::glBlendFunc]
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arg1=UINT32,sfactor
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arg2=UINT32,dfactor
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[call::glBlendFuncSeparate]
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arg1=UINT32,srcRGB
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arg2=UINT32,dstRGB
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arg3=UINT32,srcAlpha
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arg4=UINT32,dstAlpha
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[call::glClear]
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arg1=UINT32,mask
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@ -76,6 +76,7 @@ typedef enum _GServerVideoCall1i
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GSERVER_VIDEO_CALL1i_glActiveTexture = 0,
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GSERVER_VIDEO_CALL1i_glArrayElement,
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GSERVER_VIDEO_CALL1i_glBegin,
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GSERVER_VIDEO_CALL1i_glBlendEquation,
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GSERVER_VIDEO_CALL1i_glClear,
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GSERVER_VIDEO_CALL1i_glDepthFunc,
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GSERVER_VIDEO_CALL1i_glDisable,
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@ -102,6 +103,8 @@ typedef enum _GServerVideoCall2i
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GSERVER_VIDEO_CALL2i_glBeginQuery,
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GSERVER_VIDEO_CALL2i_glBindBuffer,
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GSERVER_VIDEO_CALL2i_glBindTexture,
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GSERVER_VIDEO_CALL2i_glBlendEquationSeparate,
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GSERVER_VIDEO_CALL2i_glBlendFunc,
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GSERVER_VIDEO_CALL2i_glColorMaterial,
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GSERVER_VIDEO_CALL2i_glFogi,
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GSERVER_VIDEO_CALL2i_glHint,
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@ -184,7 +187,8 @@ typedef enum _GServerVideoCall4f
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typedef enum _GServerVideoCall4i
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{
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GSERVER_VIDEO_CALL4i_glColor4i = 0,
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GSERVER_VIDEO_CALL4i_glBlendFuncSeparate = 0,
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GSERVER_VIDEO_CALL4i_glColor4i,
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GSERVER_VIDEO_CALL4i_glColor4ui,
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GSERVER_VIDEO_CALL4i_glScissor,
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GSERVER_VIDEO_CALL4i_glViewport
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@ -524,6 +524,7 @@ GSERVER_PROTO1f(void, glPointSize)
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GSERVER_PROTO1i(void, glActiveTexture, uint32_t)
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GSERVER_PROTO1i(void, glArrayElement, int32_t)
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GSERVER_PROTO1i(void, glBegin, uint32_t)
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GSERVER_PROTO1i(void, glBlendEquation, uint32_t)
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GSERVER_PROTO1i(void, glClear, uint32_t)
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GSERVER_PROTO1i(void, glDepthFunc, uint32_t)
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GSERVER_PROTO1i(void, glDisable, uint32_t)
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@ -543,6 +544,8 @@ GSERVER_PROTO2i(void, glAttachShader, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glBeginQuery, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glBindBuffer, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glBindTexture, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glBlendEquationSeparate, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glBlendFunc, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glColorMaterial, uint32_t, uint32_t)
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GSERVER_PROTO2i(void, glFogi, uint32_t, int32_t)
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GSERVER_PROTO2i(void, glHint, uint32_t, uint32_t)
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@ -589,6 +592,8 @@ GSERVER_PROTO4f(void, glColor4f)
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GSERVER_PROTO4f(void, glRotatef)
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/* proto4i */
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GSERVER_PROTO4i(void, glBlendFuncSeparate, uint32_t, uint32_t, uint32_t,
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uint32_t)
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GSERVER_PROTO4i(void, glColor4i, int32_t, int32_t, int32_t, int32_t)
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GSERVER_PROTO4i(void, glColor4ui, uint32_t, uint32_t, uint32_t, uint32_t)
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GSERVER_PROTO4i(void, glScissor, int32_t, int32_t, int32_t, int32_t)
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