Commit Graph

64 Commits

Author SHA1 Message Date
1a7e9a8ec4 Rework the call queueing 2020-04-13 00:15:42 +02:00
3e96fd5267 Reflect the initializers with reality 2017-04-13 00:59:47 +02:00
931b22ac80 Add more calls again 2017-04-12 23:14:00 +02:00
feaf3ed650 Add glBlend{Equation,Func}{,Separate}() 2017-04-12 23:00:44 +02:00
ecd64e9331 Add some parameter names 2017-04-12 22:53:51 +02:00
14e8b33ce9 Add glBeginQuery() and glBindBuffer() 2017-04-12 22:49:54 +02:00
dedbc5dc4a Add gl{ActiveTexture,ArrayElement,AttachShader}() 2017-04-04 00:48:36 +02:00
cfd260520f Revert "s/VOID/void/"
This reverts commit af571798e8.
2016-09-12 02:08:47 +02:00
7d1f734d13 Add glPointSize() 2016-09-10 04:22:14 +02:00
016a96afe9 Add glTexGeni() 2016-09-10 04:08:43 +02:00
4af5cad479 Add glPolygonOffset() 2016-09-10 04:06:05 +02:00
de9b4e67ba Add glViewport() 2016-09-10 04:03:23 +02:00
c8f3314a28 Add glScissor() 2016-09-10 04:01:31 +02:00
601dbf5dc6 Add glLightModeli() 2016-09-10 03:57:05 +02:00
06e778b6ec Add glFogi() 2016-09-10 03:51:32 +02:00
af571798e8 s/VOID/void/ 2016-09-10 03:14:23 +02:00
b0aa220c71 Add glColor3{,u}b() and fix glColor4b() 2016-09-09 05:12:52 +02:00
c7b2a1a676 Add glColor4b() 2016-09-09 05:04:57 +02:00
5dda52d4b7 Add glTranslated(), glVertex2i() 2016-09-09 04:54:54 +02:00
59a7ce702a Add glEndList() 2016-09-09 04:51:59 +02:00
c6bfb3178b Add glShadeModel() 2016-09-09 04:49:12 +02:00
75fa9c6b25 Add glTexParameteri() 2016-09-09 04:47:21 +02:00
45d177d98d Add glBindTexture() 2016-09-09 04:43:53 +02:00
f0015e1271 Add glNormal3f() 2016-09-09 04:40:06 +02:00
836f4d3932 Add glTexCoord2f() 2016-09-09 04:39:45 +02:00
4c20dcd304 Add glDrawArrays() 2016-09-09 04:31:31 +02:00
45b3ff8fe2 Add glColor{3s,3us,4s}() 2016-09-09 04:25:54 +02:00
6d9d5f67b2 Add glColor3d() 2016-09-09 03:51:17 +02:00
fed1d18c3f Add glLighti() (and simplify) 2016-09-09 03:37:45 +02:00
c5d2cfcf79 Add glColor4u{i,b,s}() 2016-09-09 03:20:20 +02:00
2f85e7787a Add glColor4i() 2016-09-09 02:59:04 +02:00
9fc0fb035e Add glColor4d() 2016-09-09 02:43:27 +02:00
0f85b53a1e Add glColor4f() 2016-09-09 02:42:38 +02:00
6d80172d49 Add glColor3ui() 2016-09-09 02:35:09 +02:00
c5cf28b25e Add glColorMaterial() 2016-09-09 02:25:57 +02:00
687bc477f0 Add glHint() 2016-09-09 02:23:34 +02:00
29ddf32004 Add glDepthFunc() 2016-09-09 02:14:30 +02:00
fa6aa1022f Add glDisable{,ClientState}() 2016-09-09 02:11:08 +02:00
c3cd72e655 Add glEnableClientState() 2016-09-09 02:08:09 +02:00
36cab27dc3 Add glEnable() 2016-09-09 02:04:49 +02:00
bca753c843 Remove the hard-coded port number
This is no longer necessary.
2016-09-09 01:53:05 +02:00
7dfee403f0 Register files in .gitignore 2016-08-23 03:26:27 +02:00
5994c218a5 Remove generated files from the source tree 2016-08-23 03:24:28 +02:00
fe899b5b31 Add partial support for glIsEnabled() 2015-12-19 02:58:41 +01:00
bbdbc49455 Updated upstream 2015-03-04 02:01:02 +01:00
2e318e7512 .cvsignore files are no longer necessary 2014-12-27 21:38:28 +01:00
6c3ffb8e4d Added support for building with OBJDIR 2014-11-13 01:16:35 +01:00
f9eaae647e Newer version of the script upstream 2014-11-13 01:15:54 +01:00
788eabbddc Re-generated the Makefiles 2014-04-24 23:29:32 +08:00
1eb8ffd182 Newer version of the script upstream 2014-04-24 23:29:15 +08:00